"Sisyphus Stone is an interactive video installation about the perpetual effort to achievement. Sisyphus gives form to the human condition through an interactive game where the user can animate the scene as long as he perceive and dominate time.
In Greek mythology Sisyphus (Sisyphos) was a king of Ephyra (now known as Corinth). He was punished for chronic deceitfulness by being compelled to roll an immense boulder up a hill, only to watch it roll back down, and to repeat this action forever. According to the solar theory, King Sisyphus is the disk of the sun that rises every day in the east and then sinks into the west. Other scholars regard him as a personification of waves rising and falling, or of the treacherous sea.
The interaction interface consists of a laser cut mechanical gear system, which the audience interacts with by rotating them.The gear’s movement controls Sisyphus going up a 3D printed mountain made out of 44 unique pieces that interlock one with the other like a puzzle. The gear’s movement is tracked using accelerometer data received by the Sisyphus Stone Application in openFrameworks and Unity 3D."
Visual Artist: Hannes Andersson
Code and Electronics: Ovidiu Cincheza
Interface Design: Anastasia Pistofidou
Mountain Design: Matteo Guarnaccia